2019/2020 Blender Gallery

I'm doing a deep dive into Blender 2.8 as part of my DofE Gold award by doing a render each week. See the results here!

Week 1 - Procedural Landscape Generation (Cycles)

The first image is my rendition of this tutorial. I was unsatisfied with my texturing, so I adapted the same technique with my own shader to create the low-poly Mars-like render on the right. Complete with martian birds! I've done some similar tests using animation nodes to warp a mesh, which I think would be more efficient, however, it's been hard to get the same easing in the height.

Week 2 - Seamless particle loop with Animation Nodes (EEVEE)

Excusing the low quality of the gif, this was my attempt to create a seamless particle loop using the mighty Animation Nodes (best plugin!). No matter what I did I was unable to avoid a small bit of stuttering at the looping point, but overall I'm pleased with the result.

Week 3 - The DMate Device (EEVEE)

A modeling and materials study based on the aesthetic of camera lenses and watches.

Week 4 - Procedural Stary Sky Wallpaper (EEVEE)

Procedural textures are super cool. A few minutes building a shader and BAM, infinite variation, infinite tiling, and no repetition. To challenge my skills I made this stary sky wallpaper, which you can download here.

Week 5 - Sparks Animation (Cycles)

I've been finding I'm overestimating my abilities and getting caught up, so for the next few weeks I'm going to stick to following tutorials. This one was based on this tutorial by BlenderGuru.

I also took the opportunity to brush up on my lighting, yielding the image below.

Week 6 - Realistic Rain (Cycles)

This is probably by best render yet, and a fun one too. Based off of this tutorial.

Week 7 - Assorted Jars (Cycles)

A few jars I had fun creating. Based off of this tutorial

Week 8 - Clay Shader

A clay shader I tested making, complete with procedural fingerprints. Based off of this.

Week 9 - Low Poly Frog (Cycles)


Week 10 - Seamless Loop (EEVEE)

Week 11 - Low Mountain (Cycles)

I've been following the work of Roman Klčo on his YouTube channel Polygon Runway for a while now, and I wanted to have a go at emulating his style. This comes nowhere near to the level of detail he puts in, but I'm happy with the final result.

Week 12 & 13 - Halley VI Modeling (WIP)

I've embarked on a project to model the Halley VI Antarctic research station in Blender. This will likely take me a few weeks, so here is a WIP screenshot for the last two weeks showing my progress.

Week 14 - Toroidal Annihilation

I'm taking a break from Halley VI, and doing a smaller test.

Week 15 - Some Grease Pencil Tests

Week 16 - Crystal

Week 17 - Cube Field (Cycles)

I'm going to end this here - I've surpassed the requirements for my DofE and I'm lacking motivation to continue amidst other projects and school work.